While it still doesn't completely eliminate enemy criticals in the DLCs, it reduces the bonuses significantly. obviously the crit chances are not comulative or the -1200% would be enough to cancel all other bonuses out. (And on quick side note I mention that I saw insane bonuses to damage as well)ġ) Changed the base crit chance for all enemies/abilities to -200%Ģ) Monster crit chance bonuses based on light level to -200%Ĥ) Racial crit chance bonuses to -200% (Like eldritch or husk)ĥ) Stealth crit chance bonus for enemies to -200%Ħ) Quirk crit chance bonuses for enemies to -200%Īnd it's still not enough. I tried and tried to eliminate the crit chance of enemies, but the game is really inconsitent with bonuses.Īfter looking trough dozens of game files I realized just how silly the bonuses are.